package event
{
	import flash.events.EventDispatcher;
	import flash.events.IEventDispatcher;
	
	public class GameEvent extends EventDispatcher
	{
		public static const CREATE_MESA_RESULT:String="createMesaResult";
		public static const RECIVE_MSG:String="reciveMsg";
		public static const SET_VIRA:String="setVira";
		public static const SET_CARTA:String="setCarta";
		public static const RESET:String="reset";
		public static const CORRE:String="corre";
		public static const GO_BACK:String="goBack";
		public static const STOP_TIMER:String="stopTimer";
		public static const MENU_PRESSED:String="menuPressed";
		public function GameEvent(target:IEventDispatcher=null)
		{
			super(target);
		}
	}
}